I’ve also noticed that turning off x mirror (which still doesn’t work) only gives it slightly less weight. So say I try and paint the shoulder but even though I was no where near the hand, weight is painted on the index finger. On a few bones when I try to add weight paint, this small piece of paint seems to always show up at different spots depending on the bone. So for some reason I can use the same bones and x mirror paint on any mesh BUT the one I want:spin: … does any one know a reason for this?ĮDIT: I’ve also found another strange occurance. The names are within the rules of bone mirrors, and the x mirror paint even works on the clothing he has on when I add the armature to it. I’ve been trying to solve the problem on my own and I’ve been able to narrow the problem to the mesh or armature. *What’s wrong with the mirroring modifiers of weight paint and mirror? Attachments *Is there any way to copy the paint of already made weight paints onto opposite bones? Right now my character faces the numberkeypad 1 view. And even when I continued to rotate, the mirror was still in the same place, as if the axis had nothing to do with the mirroring!:spin: The y axis for some reason was the right mirror. When I first use the Mirroring modifier the x mirror made a duplicate faceing the opposite way of my character. I’m thinking whatever the problem is, it also has to do with the mirroring modifier. yet when I paint, there’s no mirroring.(see attachments 2 and 3) Problem Two: I could just redo all the weight paint (couldn’t hurt anyways)īut in either case: I don’t know where problem one would be in Blender if it exists and problem two doesn’t mirror when I press the X-mirror button in weight painting!!:spin:Īll my bones are named like shoulder_R and shoulder_L etc. Problem One: Maybe blender has a script where you can copy weight paint on opposite bones even if they are already painted on. I was thinking two ways to solve this problem. After I mirrored it and sewed up the middle I noticed that the weight paint for both sides was on the left bones. So I decided to do a trick with x mirroring. I’ve recently been polishing one of my models and noticed that the symetry was WAY off.
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